2022
Autores
Grilo, Ricardo; Baptista, Ricardo; Schlemmer, Eliane; Gütl, Christian; Beck, Dennis; Coelho, António; Morgado, Leonel;
Publicação
IMX 22 - ACM International Conference on Interactive Media Experiences, XRWALC workshop
Abstract
Assessment and tracking of activities in non-traditional contexts, such as immersive environments, is a complex and timeconsuming process for instructors. This limits the widespread adoption of immersive environments, since the consequences of those constraints are lack of awareness for orchestration of learning, and lack of elements for assessment.
The Inven!RA architecture proposes tackling this problem by collecting status and outcome analytics from multiple immersive activities into a single learning plan, where they are mapped to learning objectives. This enables the creation of learning dashboards for instructors and students, to support their awareness and assessment, enabling learning orchestration and self-regulation of learning. We present an implementation of the Inven!RA architecture in a platform linked to a remote computer networking laboratory, exemplifying how the architecture can achieve its purported goals.
2023
Autores
Morgado, L; Coelho, A; Beck, D; Gutl, C; Cassola, F; Baptista, R; van Zeller, M; Pedrosa, D; Cruzeiro, T; Cota, D; Grilo, R; Schlemmer, E;
Publicação
SUSTAINABILITY
Abstract
The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which must be supported for such activities to be employed in a widespread manner. We have approached this wicked problem using the Design Science Research paradigm and produced the Inven!RA software architecture. This novel result constitutes a solution for developing software platforms to enable the sustainable deployment of immersive learning environments. The Inven!RA architecture is presented alongside four demonstration scenarios employed in its evaluation, providing a means for the situational awareness of immersive learning activities in support of pedagogic decision making.
2014
Autores
Schlemmer, E;
Publicação
Facebook e educação: publicar, curtir, compartilhar
Abstract
2016
Autores
Schlemmer, E;
Publicação
Apresentação Trabalhos Científicos
Abstract
2019
Autores
Guedes, AL; Guedes, FL; Chagas, WdS; Schlemmer, E;
Publicação
Digital games and learning
Abstract
2020
Autores
Machado, L; Freitas, A; Schlemmer, E; Pedron, CD;
Publicação
Advances in Educational Technologies and Instructional Design - Handbook of Research on Diverse Teaching Strategies for the Technology-Rich Classroom
Abstract
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