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Publicações

Publicações por HumanISE

2009

The computer medium in digital art's creative process

Autores
Marcos, AF; Branco, P; Carvalho, JA;

Publicação
Handbook of Research on Computational Arts and Creative Informatics

Abstract
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us through our senses (visual, auditory, tactile, or other). They are displayed by means of physical material (stone, paper, wood, etc.) and combine some patterns to produce an aesthetic composition. They convey some message, normally to suggest some state of mind or to induce an emotion and the consequent feeling on the side of the viewer. Digital art differs from conventional art pieces by the use of computers and computer-based artifacts that manipulate digitally coded information, inheriting the almost unlimited possibilities in interaction, virtualization and manipulation of information the computer medium offers. In this chapter the authors propose to analyze and discuss the concepts and definitions behind digital art, emphasizing how the computer medium is itself the tool and the raw material in its creation, especially if we stress the fact that the conception and design of artistic information content is at the heart of any artistic work. Furthermore the authors present a framework for digital art creation that consists of a common design space where digital artists can smoothly progress from the concept until the final artifact while exploring the computer medium to its maximum potential. © 2009, IGI Global.

2009

Neighboring-based linear system for dynamic meshes

Autores
Serna, SP; Silva, J; Stork, A; Marcos, A;

Publicação
VRIPHYS 2009 - 6th Workshop on Virtual Reality Interactions and Physical Simulations

Abstract
A linear system is a fundamental building block for several mesh-based computer graphics applications such as simulation, shape deformation, virtual surgery, and fluid/smoke animation, among others. Nevertheless, such a system is most of the times seen as a black box and algorithms do not deal with its optimization. Depending on the number of unknowns, the linear system is often considered as an obstacle for real time application and as a building block for offline computations. We present in this paper, a neighboring-based methodology for representing a linear system. This new representation enables a compact storage of the set of equation, flexibility for ordering the unknowns and a rapid iterative solution, by means of an optimized matrix-vector multiplication. In addition, this representation facilitates the modification of part of the linear system without affecting its unchanged part and avoiding the complete rebuild of the system. This specially benefits applications dealing with dynamic meshes, where the geometry, the topology or both are constantly changed. We present the capabilities of our methodology in models with different sizes and for different operations, highlighting the dynamic characteristic of the mesh. We believe that several applications in computer graphics could benefit from our methodology, in order to improve their convergence and their performance, reducing the number of iterations and the computation time. © The Eurographics Association 2009.

2009

Multi-agent based electricity market simulator with VPP: Conceptual and implementation issues

Autores
Pinto, T; Vale, ZA; Morais, H; Praca, I; Ramos, C;

Publicação
2009 IEEE Power and Energy Society General Meeting, PES '09

Abstract
This paper presents a new architecture for MASCEM, a multi-agent electricity market simulator. The main focus is the MASCEM ability to provide the means to model and simulate Virtual Power Producers (VPP). VPPs are represented as a coalition of agents, with specific characteristics and goals. VPPs can reinforce the importance of distributed generation technologies, mainly based on renewable energy sources, making them valuable in electricity markets. The new features are implemented in Prolog which is integrated in the JAVA program by using the LPA Win-Prolog Intelligence Server (IS) that provides a DLL interface between Win-Prolog and other applications. ©2009 IEEE.

2009

Data Mining Applications in Power Systems - Case-studies and Future Trends

Autores
Vale, ZA; Ramos, C; Ramos, S; Pinto, T;

Publicação
T& D ASIA: 2009 TRANSMISSION & DISTRIBUTION CONFERENCE & EXPOSITION: ASIA AND PACIFIC

Abstract
Presently power system operation produces huge volumes of data that is still treated in a very limited way. Knowledge discovery and machine learning can make use of these data resulting in relevant knowledge with very positive impact. In the context of competitive electricity markets these data is of even higher value making clear the trend to make data mining techniques application in power systems more relevant. This paper presents two cases based on real data, showing the importance of the use of data mining for supporting demand response and for supporting player strategic behavior.

2009

MASCEM - An electricity market simulator providing coalition support for virtual power players

Autores
Oliveira, P; Pinto, T; Morais, H; Vale, ZA; Praca, I;

Publicação
2009 15th International Conference on Intelligent System Applications to Power Systems, ISAP '09

Abstract
This paper presents MASCEM - a multi-agent based electricity market simulator. MASCEM uses game theory, machine learning techniques, scenario analysis and optimization techniques to model market agents and to provide them with decision-support. This paper mainly focus on the MASCEM ability to provide the means to model and simulate Virtual Power Players (VPP). VPPs are represented as a coalition of agents, with specific characteristics and goals. The paper details some of the most important aspects considered in VPP formation and in the aggregation of new producers and includes a case study based on real data. © 2009 IEEE.

2008

Visualization Optimization : Application to the RoboCup Rescue Domain

Autores
Moreira, PedroMiguel; Reis, LuisPaulo; Sousa, AntonioAugustode;

Publicação
CoRR

Abstract

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