Cookies
O website necessita de alguns cookies e outros recursos semelhantes para funcionar. Caso o permita, o INESC TEC irá utilizar cookies para recolher dados sobre as suas visitas, contribuindo, assim, para estatísticas agregadas que permitem melhorar o nosso serviço. Ver mais
Aceitar Rejeitar
  • Menu
Publicações

Publicações por HumanISE

2011

ICT management in the agro-industry

Autores
Canuto, SA; Goncalves, RMRM; Neto, MM; Dos Santos Branco, FA; Cunha, JB;

Publicação
Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011

Abstract
Human pressure is pushing many of our natural resources to their limits in various regions of the world. Optimize their use is an urgent need. The management of agro-industry has been aware of that need, seeking to improve the productivity and reduce waste throughout the production process, as well by increasing the distribution efficiency of their products. Information and Communication Technologies (ICT) can support the control/management of the process inputs and outputs in various activities. This article attempts to describe a complete mushroom production chain. The information system developed by the agro-industry company studied allows to acquire, in real-time, the information about what is being produced (quantity and type of mushroom), which products are to be delivered to the different clients and which should be the planning for the next few days. © 2011 AISTI.

2011

Evaluating functionalities of eCommerce websites for emigrants

Autores
Ferreira, C; Goncalves, R; Babo, R;

Publicação
Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011

Abstract
The internet and technological advancements have revolutionized the way in which business and commerce is conducted nowadays. A lot has changed since the traditional over the counter form of trade to the electronic form of trade. The latter in which data is transferred electronically. E-businesses are beginning to examine the benefits of using Web 2.0, especially in the form of social networking sites, to collaborate with business partners and to communicate with consumers and potential employees. In order to create, possibly in the near future, a platform for selling services and typical Portuguese products, throughout this project various online companies' websites', which sell products and services, were analyzed. Other than analyze website characteristics we also tried to understand how these are sustained and how they interact with social networking services. © 2011 AISTI.

2011

Suitability of e-business maturity models for digital economy

Autores
Morais, EP; Pires, JA; Goncalves, R;

Publicação
Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011

Abstract
Companies today live in a context of cycles in which there is an increasingly competitive and shorter life cycles for products and services, such as requiring a deep knowledge of customers and suppliers. The electronic business is one way to structure all the processes of the organization supported by Information and Communication Technologies (ICT) that allow a direct connection with customers, business partners, employees and its own management. This paper is a reflection on whether the e-business maturity models will fit the new reality of electronic business, in which the social networks are turning into a "social business". © 2011 AISTI.

2011

Procedural Virtual Worlds

Autores
Rodrigues, N; Magalhães, L; Moura, JP; Chalmers, A; Santos, F; Morgado, L;

Publicação
Advances in Social Networking and Online Communities - Virtual Worlds and Metaverse Platforms

Abstract

2011

Planning of a usability test for 3D controllers in Second Life / OpenSimulator virtual worlds

Autores
Dias, C; Fernandes, O; Cunha, A; Morgado, L;

Publicação
2011 IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, Braga, Portugal, November 16-18, 2011

Abstract
3D interface devices are being announced as rendering virtual world navigation easier. We have prepared a usability testing framework for two such devices, SpaceNavigator and SpacePilot PRO, manufactured by 3Dconnexion. The paper summarizes the underlying concepts of usability testing and links them to the requirements of a virtual world 3D interface context. We detail the metrics to be employed and the reasoning behind their selection, and the planning which yielded the actual framework to be used for conducting the 3D interface usability tests in the Second Life virtual world. © 2011 IEEE.

2011

Foreword

Autores
Morgado, L;

Publicação
Handbook of Research on Business Social Networking: Organizational, Managerial, and Technological Dimensions

Abstract

  • 577
  • 683