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Publicações

Publicações por HumanISE

2013

Retrieval of Very Large Temporal Datasets for Interactive Tasks

Autores
de Carvalho, AV; Oliveira, MA; Rocha, A;

Publicação
PROCEEDINGS OF THE 2013 8TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2013)

Abstract
Many tasks dealing with temporal data, such as interactive browse through temporal datasets, require intensive retrieval from the database. Depending on the user's task, the data retrieved may be too large to fit in the local memory. Even if it fits, the time taken to retrieve the data may compromise user interaction. This work proposes a method, TravelLight, which improves interactive traveling across very large temporal datasets by exploring the temporal consistency of data items. The proposed method consists of two algorithms: the data retrieval and the memory management algorithm, both contributing to improve memory usage and, most important, to reduce the turnaround time. Results are reported concerning experiments with a temporally linear navigation across two datasets of one million items, which differ in the average time span of items. With the obtained results it is possible to conclude that the proposed method reduces turnaround time thus enhancing the response of interactive tasks over very large temporal datasets.

2013

Demo: Multi-user virtual world simulator of F-16 aircraft engine mechanical maintenance

Autores
Fernandes, P; Pinheiro, A; Cruz, G; Maia, AM; Morgado, L; Martins, P; Paredes, H; Fonseca, B; Bernardino Lopes, JB; Cravino, J;

Publicação
2013 2ND EXPERIMENT@ INTERNATIONAL CONFERENCE (EXP.AT'13)

Abstract
This demonstration proposal aims to present a 3D multi-user training simulator, developed in the 3D Open Simulator virtual world platform, in order to enable the practice and training of mechanical maintenance for F-16 engines, specifically the installation of a Pratt & Whitney F100 engine in a F-16 aircraft - a process that requires three skilled engine technicians to do a set of cooperative execution tasks. The main purpose of the simulator is to provide trainees and trainers with more opportunities to conduct training, enabling technician training to be enhanced with cooperation and context prior to the training phase with actual physical engines. In this proposal, we describe the architecture of the system and the sample simulation tasks.

2013

Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application

Autores
Cruz, G; Maia, A; Morgado, L; Fonseca, B; Paredes, H; Bessa, F; Rodrigues, C; Martins, P;

Publicação
ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES

Abstract
In this paper, we present the user experience design of Young Europeans for Democracy (YED) serious application. Facing the actually need to support young citizens understanding and participation in Europe, schools have a key role on European studies integration. Accordingly to the growing opportunities of applying technology for training and education, we propose a serious application in a open-source 3D Virtual World environment solution, adopting a problem-based learning approach, role-playing dynamics and group work tasks. The main goal was to design a meaningfully user experience, increasing the students motivation and engagement for learning different knowledge on the topics of European Studies. Some preliminary results are presented, based on participatory observation within the use of the serious application.

2013

Exploiting classical bibliometrics of CSCW: Classification, evaluation, limitations, and the odds of semantic analytics

Autores
Correia, A; Fonseca, B; Paredes, H;

Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
The purpose of this study is to conduct a bibliometric and taxonomy-based analysis of the field of CSCW to map its recent evolution at a quantitative and qualitative level. A model for semantic analytics and social evaluation is also discussed with emphasis on the hypothesis of putting crowds into the loop of bibliography classification process to improve the current labor-intensive, time-consuming, unrepeatable and sometimes subjective task of scientometricians. A total of 1,480 publications were carefully reviewed and subjected to scientometric data analysis methods and techniques. Analyzed parameters included document orientation, deviation from trend in the total number of citations, and publication activity by author's affiliation country. A semantic classification of 541 publications allows identifying growing trends and lacking research indicators. At a human-centered perspective, limitations are unfilled in the limitative analytical spectrum, laborious and time-consuming processes of data seeking, gathering, cataloguing and analysis, subjective results at a taxonomic level, lack of more bibliographic data analytics perspectives, and absence of human-centered results concerning cognitive aspects in meta-knowledge research practices. Hypotheses are suggested towards a crowd-enabled model for bibliography evaluation in order to understand the ways as humans and machines can work cooperatively and massively on scientific data to solve complex problems. © 2013 Springer-Verlag.

2013

On the Development and Usability of a Diagram-based Collaborative Brainstorming Component

Autores
Azevedo, D; Fonseca, B; Paredes, H; Lukosch, S; Janeiro, J; Briggs, RO;

Publicação
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract
The need for computer-supported collaboration has grown over the last years and made collaboration an important factor within organizations. This trend has resulted in the development of a variety of tools and technologies to support the various forms of collaboration. Many collaborative processes, e. g. strategy building, scenario analysis, root cause analysis and requirements engineering, require various collaboration support tools. Data flow, fishbone and brainstorming diagrams, play an important role within these synchronous collaborative applications to create, evaluate, elaborate, discuss, and revise graphical models. Currently, the necessary tools are not integrated and flexible enough to support such processes. In this paper, a synchronous collaborative brainstorming diagram editor integrated in a flexible group support system is described. This approach goes beyond the current state of the art as it can be seamlessly integrated with other collaboration support tools such as text-based brainstorming or voting. The usability of the taken approach is evaluated within a case study on collaborative learning.

2013

Putting “Human Crowds” in the Loop of Bibliography Evaluation: A Collaborative Working Environment for CSCW Publications

Autores
Correia, A; Santos, J; Azevedo, D; Paredes, H; Fonseca, B;

Publicação
Procedia Technology

Abstract

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