2014
Autores
Sequeira, LM; Morgado, L; Pires, ES;
Publicação
Procedia Technology
Abstract
2014
Autores
Correia, A; Cassola, F; Azevedo, D; Pinheiro, A; Morgado, L; Martins, P; Fonseca, B; Paredes, H;
Publicação
Journal For Virtual Worlds Research
Abstract
2014
Autores
Carvalho, Fausto de; Orvalho, Verónica; Morgado, Leonel;
Publicação
Saber & Fazer Telecomunicações
Abstract
Este artigo apresenta resultados de dois projetos enquadrados no Plano de Inovação 2013-2014: Move4Health,
com o Instituto de Telecomunicações e Online-Gym, com o INESC TEC. Ainda que em cenários e abordagens
distintas, ambos exploram o recurso a deteção de movimento (motion capture) em tempo real e sem recurso
a marcadores (realtime markerless mocap), para explorar a oportunidade de introdução de novas aplicações
e serviços de eHealth e well being particularmente vocacionados para o segmento senior e para o envelhecimento
ativo.
2014
Autores
Fernandes, Carlos; Sousa, António; Lopes, Rui; Morgado, Leonel;
Publicação
INForum 2014
Abstract
2014
Autores
Fernandes, H; Filipe, V; Costa, P; Barroso, J;
Publicação
5TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION, DSAI 2013
Abstract
Nowadays, navigation systems are widely used to find the correct path, or the quickest, between two places. These systems use the Global Positioning System (GPS) and only work well in outdoor environment since GPS signals cannot easily penetrate and/or are greatly degraded inside of buildings. Several technologies have been proposed to make navigation inside of buildings possible. One such technology is Radio-Frequency Identification (RFID). In the case of outside environments, some hybrid systems have been proposed that use GPS as main information source and RFID for corrections and location error minimization. In this article we propose a navigation system that uses RFID as the main technology to guide people with visual impairment in unfamiliar environments, both indoor and outdoor, complementing the traditional white cane and providing information about the user's geographical context. (C) 2013 The Authors. Published by Elsevier B.V.
2014
Autores
Magalhaes, LG; Sousa, JJ; Bento, R; Adao, T; Pereira, F; Filipe, V; Peres, E;
Publicação
CENTERIS 2014 - CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS / PROJMAN 2014 - INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT / HCIST 2014 - INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES
Abstract
The use of Augmented Reality (AR) techniques to visualize virtual archaeological sites is neither a new or recent issue. In those approaches the virtual models are only visualized using the existent in situ illumination, which does not allow a visitor to have a similar visual experience to that which he would have at the time the structures were built. In Augmented Virtuality (AV) approaches the virtual world prevails, which is augmented with information from the real world, which allows a better control over the parameters of the Mixed Reality (MR) environment created. In some cases, there is the need to use both approaches (AR or AV), depending on some context conditions. This paper proposes an architecture and an information system for an adaptive MR system which main goal is to visualize in situ virtual reconstructions of archaeological sites that are seamlessly merged with the real scene. In this context, a new adaptive methodology will be defined to manage the level of mixing between the real and the virtual scene, identifying in each instant the most proper approach to use (AR or AV), as well as defining the way how transitions between approaches are made. (C) 2014 The Authors. Published by Elsevier Ltd.
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