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Publicações

Publicações por HumanISE

2015

Information system for the management and visualization of multisensorial contents

Autores
Freitas, J; Meira, C; Melo, M; Barbosa, L; Bessa, M;

Publicação
PROCEEDINGS OF THE 2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2015)

Abstract
Humans sense the surrounding environment through five senses: sight, hearing, taste, smell and touch. This is valid not only for real life but also when one is exposed to virtual environments. It already exists systems that exploit the sensorial stimulation of more than one sense, however there are no available low-cost solutions that allow creative professionals to create and visualize multisensory contents. On this paper it is presented a solution for the creation and delivery of multisensory contents that allow users to create their own multisensory experiments. An evaluation of the developed solution that shows the potential of these new contents is also described.

2015

Many-objective optimization with corner-based search

Autores
Freire, H; de Moura Oliveira, PBD; Solteiro Pires, EJS; Bessa, M;

Publicação
MEMETIC COMPUTING

Abstract
The performance of multi-objective evolutionary algorithms can severely deteriorate when applied to problems with 4 or more objectives, called many-objective problems. For Pareto dominance based techniques, available information about some optimal solutions can be used to improve their performance. This is the case of corner solutions. This work considers the behaviour of three multi-objective algorithms [Non-dominated sorting genetic algorithm (NSGA-II), Speed-constrained multi-objective particle swarm optimization (SMPSO) and generalized differential evolution (GDE3)] when corner solutions are inserted into the population at different evolutionary stages. The problem of finding corner solutions is addressed by proposing a new algorithm based in multi-objective particle swarm optimization (MOPSO). Results concerning the behaviour of the aforementioned algorithms in five benchmark problems (DTLZ1-5) and respective analysis are presented.

2015

Many-Objective PSO PID Controller Tuning

Autores
Freire, HF; de Moura Oliveira, PBD; Solteiro Pires, EJS; Bessa, M;

Publicação
CONTROLO'2014 - PROCEEDINGS OF THE 11TH PORTUGUESE CONFERENCE ON AUTOMATIC CONTROL

Abstract
Proportional, integral and derivative controller tuning can be a complex problem. There are a significant number of tuning methods for this type of controllers. However, most of these methods are based on a single performance criterion, providing a unique solution representing a certain controller parameters combination. Thus, a broader perspective considering other possible optimal or near optimal solutions regarding alternative or complementary design criteria is not obtained. Tuning PID controllers is addressed in this paper as a many-objective optimization problem. A Multi-Objective Particle Swarm Optimization algorithm is deployed to tune PID controllers considering five design criteria optimized at the same time. Simulation results are presented for a set of four well known plants.

2015

Multi-sensory storytelling to support learning for people with intellectual disability: an exploratory didactic study

Autores
Matos, A; Rocha, T; Cabral, L; Bessa, M;

Publicação
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION

Abstract
In this paper we present a study about multi-sensory content within the context of learning activities aimed at people with intellectual disability. A story was prepared together with traditional stimulus (audio and visual) and multisensory (audio, video, tactile and smell). Knowing that people with intellectual disability, due to their cognitive limitation, have multiple learning difficulties, namely in areas such as: communication, reading/writing and attention [1], it is really important to create innovative and pedagogically effective solutions that may motivate them and assist their learning process. Therefore, this study presents Preliminary results showing an overall improvement regarding the participant's memory when using the very multi-sensory contents. (C) 2015 The Authors. Published by Elsevier B.V.

2015

Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study

Autores
Melo, M; Bessa, M; Barbosa, L; Debattista, K; Chalmers, A;

Publicação
EURASIP JOURNAL ON IMAGE AND VIDEO PROCESSING

Abstract
This paper presents an evaluation of high-dynamic-range (HDR) video tone mapping on a small screen device (SSD) under reflections. Reflections are common on mobile devices as these devices are predominantly used on the go. With this evaluation, we study the impact of reflections on the screen and how different HDR video tone mapping operators (TMOs) perform under reflective conditions as well as understand if there is a need to develop a new or hybrid TMO that can deal with reflections better. Two well-known HDR video TMOs were evaluated in order to test their performance with and without on-screen reflections. Ninety participants were asked to rank the TMOs for a number of tone-mapped HDR video sequences on an SSD against a reference HDR display. The results show that the greater the area exposed to reflections, the larger the negative impact on a TMO's perceptual accuracy. The results also show that under observed conditions, when reflections are present, the hybrid TMOs do not perform better than the standard TMOs.

2015

Interaction Paradigms Versus Age-Related User Profiles: an Evaluation on Content Selection

Autores
Carvalho, DCM; Bessa, MEC; Magalhaes, LGM; Carrapatoso, EMEM;

Publicação
IEEE LATIN AMERICA TRANSACTIONS

Abstract
Novel input modalities such as touch, tangibles or gestures try to exploit human's innate skills rather than imposing new learning processes. However, despite the recent boom of different natural interaction paradigms, it hasn't been systematically evaluated how these interfaces influence a user's performance or whether each interface could be more or less appropriate when it comes to: 1) different age groups; and 2) different basic operations, as data selection, insertion or manipulation. This work presents the first step of an exploratory evaluation about whether or not the users' performance is indeed influenced by the different interfaces. The key point is to understand how different interaction paradigms affect specific target-audiences (children, adults and older adults) when dealing with a selection task. 60 participants took part in this study to assess how different interfaces may influence the interaction of specific groups of users with regard to their age. Four input modalities were used to perform a selection task and the methodology was based on usability testing (speed, accuracy and user preference). The study suggests a statistically significant difference between mean selection times for each group of users, and also raises new issues regarding the "old" mouse input versus the "new" input modalities.

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