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Publicações

Publicações por HumanISE

2016

Experimental assessment of the components and materials of stone arch railway bridges

Autores
Arede, A; Costa, C; Topa Gomes, AT; Menezes, J; Silva, R; Goncalves, R; Morais, M;

Publicação
MAINTENANCE, MONITORING, SAFETY, RISK AND RESILIENCE OF BRIDGES AND BRIDGE NETWORKS

Abstract

2016

EmbodiMentor: a science fiction prototype to embody different perspectives using augmented reality

Autores
Morgado, Leonel; Gütl, Christian; Stahlal, Aletha;

Publicação
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2016, Vila Real, Portugal, December 1-3, 2016

Abstract
This paper describes the EmbodiMentor, an interaction concept and metaphor that aims to enable users to embody a different person or character's perspective, specify or modify his/her/its emotional elements and conditioning elements, and experience the resulting changes. Its use case scenario is the education and training of foreign languages and intercultural communication skills, were contextualization and first person experiences in common settings are key for practical skill acquisitions. It was born as the microscience-fiction prototype "Frances can't sleep. She crawls out of bed and with her EmbodiMentor runs through a range of a client's emotional states, pitching to each one. She then falls asleep." The application of the science fiction prototyping concept has been proven a strong approach to develop and investigate innovative applications of emerging technologies. © 2016 ACM.

2016

Immersive Learning Research Network

Autores
Allison, C; Morgado, L; Pirker, J; Beck, D; Richter, J; Gütl, C;

Publicação
Communications in Computer and Information Science

Abstract

2016

Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment

Autores
Pedrosa, D; Cravino, J; Morgado, L; Barreira, C;

Publicação
IMMERSIVE LEARNING RESEARCH NETWORK, ILRN 2016

Abstract
The SimProgramming teaching approach has the goal to help students overcome their learning difficulties in the transition from entry-level to advanced computer programming and prepare them for real-world labour environments, adopting learning strategies. It immerses learners in a businesslike learning environment, where students develop a problem-based learning activity with a specific set of tasks, one of which is filling weekly individual forms. We conducted thematic analysis of 401 weekly forms, to identify the students' strategies for self-regulation of learning during assignment. The students are adopting different strategies in each phase of the approach. The early phases are devoted to organization and planning, later phases focus on applying theoretical knowledge and hands-on programming. Based on the results, we recommend the development of educational practices to help students conduct self-reflection of their performance during tasks.

2016

EmbodiMentor

Autores
Morgado, L; Gütl, C; Stahlal, A;

Publicação
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion - DSAI 2016

Abstract

2016

Immersive Learning Research Network - Second International Conference, iLRN 2016, Santa Barbara, CA, USA, June 27 - July 1, 2016, Proceedings

Autores
Allison, C; Morgado, L; Pirker, J; Beck, D; Richter, J; Gütl, C;

Publicação
iLRN

Abstract

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