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Publicações

Publicações por HumanISE

2016

Relation Between Game Genres and Competences for In-Game Certification

Autores
Baptista, R; Coelho, A; de Carvalho, CV;

Publicação
SERIOUS GAMES, INTERACTION, AND SIMULATION, SGAMES 2015

Abstract
Digital Games can be effective as learning tools, in applications that can be designated as Serious Games (SG), Games for Learning (GL) or Games-based learning (GBL). SG provide challenges in accordance with the intended learning objectives and can adapt and/or repeat (by allowing error recovering) them according to the learner's level. In training, this aspect is decisive in the acquisition of knowledge, experience and professional skills. The effectiveness of games-based training is directly related to the success on how the challenges promote the acquisition of skills, for which there is no optimal design methodology. This paper presents how a study that identifies the most appropriate game genres to develop specific skills and competences can be used to provide initial solutions to serious games design methodologies. The Triadic Certification model combines the competences defined for each training plan with the challenges designed for the serious games on a matrix that matches the needs and levels.

2016

Editorial

Autores
Vaz de Carvalho, C; Escudeiro, P; Coelho, A;

Publicação
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

Abstract
Welcome to SGAMES 2015, the 5th International Conference on Serious Games, Interaction and Simulation. This conference is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the fields of Serious Games, Interaction and Simulation. As such it covers areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology. It is the place to show and to see new scientific approaches and results from experiments and real-life applications. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2016.

2016

Preface

Autores
Vaz de Carvalho, C; Escudeiro, P; Coelho, A;

Publicação
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

Abstract

2016

Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Autores
de Carvalho, CV; Escudeiro, P; Coelho, A;

Publicação
SGAMES

Abstract

2016

ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children

Autores
Cesário, V; Nisi, V; Coelho, A;

Publicação
Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Abstract

2016

Measuring littoral surface currents with low-cost wave drifters

Autores
Diogo, M; Bruno, L; Artur, R; António, DS;

Publicação
Frontiers in Marine Science

Abstract

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