2019
Autores
Dias, JR; Penha, R; Morgado, L; da Veiga, PA; Carvalho, ES; Fernandes Marcos, A;
Publicação
INTERNATIONAL JOURNAL OF TECHNOLOGY AND HUMAN INTERACTION
Abstract
Tele-media-art is a web-based asynchronous e-learning platform, enabling blind students to have dance and theatre classes remotely, using low-cost motion tracking technology feasible for home use. Teachers and students submit dance recordings augmented with sound synthesis of their motions. Sound synthesis is generated by processing Kinect motion capture data, enabling blind students to compare the audio feedback of their motions with the audio generated by the teacher's motions. To study the feasibility of this approach, the authors present data on early testing of the prototype, performed with blindfolded users.
2019
Autores
Pedrosa, D; Cruz, G; Morgado, L;
Publicação
Multimodal Narratives in Research and Teaching Practices
Abstract
This chapter presents how multimodal narratives were employed as a self-reflection tool within an online professional development program for in-service teacher training at Universidade Aberta, Portugal during two editions of a pedagogic practice course. The chapter includes the aspects that raised issues and those that trainees performed correctly. This is done in three stages: beforehand, upon initial contact with multimodal narratives, and after providing feedback to trainees. The most relevant issues were in aspects directly required to enrich the narrative. Aspects related to multimodal narrative structure and features were completed successfully. It is recommended that future attempts to employ multimodal narratives in this context adapt learning resources and pedagogic support practices by employing formative feedback and continual support during the trainees' process of exploring and exploiting multimodal narratives. © 2019, IGI Global.
2019
Autores
Beck, D; Peña-Rios, A; Ogle, T; Economou, D; Mentzelopoulos, M; Morgado, L; Eckhardt, C; Pirker, J; Koitz-Hristov, R; Richter, J; Gütl, C; Gardner, M;
Publicação
Communications in Computer and Information Science
Abstract
2019
Autores
Beck, D; Ríos, AP; Ogle, JT; Economou, D; Mentzelopoulos, M; Morgado, L; Eckhardt, C; Pirker, J; Hristov, RK; Richter, J; Gütl, C; Gardner, M;
Publicação
iLRN
Abstract
2019
Autores
Rocha, T; Nunes, RR; Barroso, J; Martins, P;
Publicação
ACM International Conference Proceeding Series
Abstract
In this paper, it is described a multimedia interactive technology to enhance learning for children with learning disabilities. Developed with a user-centered design philosophy, it aims to present an easy user interaction environment to focus students on learning of reading and/or writing activities. With this purpose, it is described the solution developed and the usability assessment, through heuristics and user tests. The heuristics results revealed some minor problems in the design contents (that will be treated in a second version). However, the user tests showed children performed all tasks with success, not only in the offered time but also with no difficulty. Furthermore, they seemed satisfied and motivated to continue the interaction autonomously. © 2019 Association for Computing Machinery.
2019
Autores
Rocha, T; Nunes, RR; Martins, P; Barroso, J;
Publicação
EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES
Abstract
In this paper, a game interface for children with learning difficulties designed to enable learning and training the interaction with a QWERTY keyboard, therefore enhancing digital literacy and inclusion, is presented. Specifically, the interface presented writing activities with several difficulty levels, from monosyllabic to polysyllabic words, allowing the training with the QWERTY Keyboard. To assess usability of the interface we performed a preliminary user test with ten children with learning disabilities and it was register the following usability variables: efficiency, effectiveness and satisfaction. The main results showed that children improved their performance with the keyboard throughout the activities but showed spelling difficulties in higher difficulty levels. These difficulties were not in interaction with the QWERTY keyboard but in the word spelling. Still, all conclude tasks with success, no one dropout.
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