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Publicações

Publicações por HumanISE

2019

Interactive audio novel: A Story and Usability preliminary study

Autores
Rocha, T; Reis, A; Paredes, H; Barroso, J;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In this article we present a game interface, using audio input and output, aiming to provide the concept of interactive narrative to users with visual or motor disability. The solution lets users choose the direction of the story, triggering several alternate endings and thus creating a dynamic and creative narrative. The application development process is described here from the design, implementation and evaluation. In the evaluation phase, we performed user tests with five participants with visual and motor disability. Thus, we record three metrics: effectiveness, success of the task (reaching one of the possible endings); efficiency, time needed to complete the story; and satisfaction, comfort and wellbeing of the user during the interaction. The result was positive, all participants successfully completed the application, and there were no withdrawals. Four in five wanted to repeat the experience and try to reach another end of the story.

2019

"Express Your Feelings": An Interactive Application for Autistic Patients

Autores
Sharma, P; Upadhaya, MD; Twanabasu, A; Barroso, J; Khanal, SR; Paredes, H;

Publicação
Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments - 13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II

Abstract
Much effort is put into Information Technology (IT) to achieve better efficiency and quality of expressing communication between autistic children with the surrounding. This paper presents an application that aims to help the autistic child to interact and express their feeling with their loved ones in easy manner. The major objective of the project is to connect autistic children with their family and friends by providing tools that enable an easy way to express their feeling and emotions. To accomplish this goal an Android app has been developed through which, autistic child can express their emotion based on emoji. Child’s emotions are share by sending the emoji to their relatives. The project aims a high impact within the autistic child community by providing a mechanism to share emotions in an “emotionless world”. The project was developed under the Sustainable Development Goal (SDG) 3: good health and well-being in the society by making the meaningful impact in the life of autistic child. © 2019, Springer Nature Switzerland AG.

2019

23rd IEEE International Conference on Computer Supported Cooperative Work in Design, CSCWD 2019, Porto, Portugal, May 6-8, 2019

Autores
Shen, W; Paredes, H; Luo, J; Barthès, JPA;

Publicação
CSCWD

Abstract

2019

MULTIMEDIA TECHNOLOGIES AS STRATEGY FOR ENHANCING LEARNING FOR STUDENTS WITH INTELLECTUAL DISABILITIES

Autores
Rocha, T; Nunes, R; Bessa, M; Paredes, H; Barroso, J; Martins, P;

Publicação
12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2019)

Abstract
Technology can help participants develop basic skills but also improve students learning, since it can be more accessible, giving the opportunity to experience new knowledge. Therefore, it seems relevant an in-depth study on teaching methods implemented with students with special education needs (SEN) to describe different methodologies. For that, in this paper it is presented the analysis on teaching strategies to help learning of specific content for students with intellectual disabilities (ID). The purpose is to describe strategies used in traditional and technology-based education to be the starting point in the development of an effective learning multimedia resource for this specific audience. Overall, were found advantages in the use of technologies as a teaching resource for students with and without special SEN, specifically for students with ID. Studies showed that attention and motivation increase and students feel more stimulated to learn when the syllabus is presented more interactively. Another important finding is that educational games as educational resource can indeed be a valid strategy to retain attention and stimulate memory of students with intellectual disabilities. Finally, with these findings it is proposed features to develop a multimedia application that can enhance learning of a new language for students with ID.

2019

Preface

Autores
Paredes H.; Shen W.;

Publicação
Proceedings of the 2019 IEEE 23rd International Conference on Computer Supported Cooperative Work in Design, CSCWD 2019

Abstract

2019

Towards blind user's indoor navigation: a comparative study of beacons and decawave for indoor accurate location

Autores
Sharma, P; Bidari, S; Valente, A; Paredes, H;

Publicação
CoRR

Abstract

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