2021
Autores
Monteiro, R; Giesteira, B; Boddington, A; Farinha, C;
Publicação
ADVANCES IN DESIGN, MUSIC AND ARTS, EIMAD 2020
Abstract
Deriving from the scholarly debate surrounding design policies in the past 25 years, this paper proposes a novel triangulation of fundamental issues which remain unsolved, by highlighting them and analyzing how they relate to each other. The issues under analysis are innovation policies, the role of design in research, development and innovation and the multiplicity of design definitions. These are intrinsically linked with Design policies, but their interconnections are not well established or visible, leading to conflicting perspectives and tensions. Ultimately, this approach provides new insights on the rationale and construction of Design policies, towards prospective interpretations for their role and aspirations.
2021
Autores
Ribeiro, JP; Carvalhais, M; Cardoso, P;
Publicação
ADVANCES IN DESIGN, MUSIC AND ARTS, EIMAD 2020
Abstract
This research examines temporal continuities in videogames-the passing of time regardless of player action-and players' understanding of it, taking into account videogame and media theory. It presents a chronology of schools of thought and an analysis of the application of the theory to two case studies, to determine the motives behind players' actions over time. Subjects played two videogames of different genres, and an analysis of mixed nature revealed a lack of consensus about who is in control of the passing of time in the narrative of videogames. Results demonstrate the ambiguity in the awareness of the passing of time, showing that: (1) players distinguish narrative time and story time; (2) time can be studied through dynamic problems presented to players; (3) narrative cycles inform scene segmentation. The study corroborates previous hypotheses about the resolving of conflicts bringing an end to the narrative, thus also to the temporal continuity. Data shows evidence of the possibility of analysing time in videogames through some of the theories and frameworks tested.
2021
Autores
Carvalhais, M;
Publicação
Computational Synthesis and Creative Systems - Artificial Intelligence and the Arts
Abstract
2021
Autores
Reis, A; Lopes, JB; Barroso, J; Mikropoulos, T; Fan, CW;
Publicação
Communications in Computer and Information Science
Abstract
2021
Autores
Pires, T; Pires, P; Moreira, H; Gabriel, R; Reis, A; Viana, S; Viana, R;
Publicação
CLINICAL BIOMECHANICS
Abstract
Background: Pelvic floor muscle training can cure or alleviate stress urinary incontinence. This study aimed to evaluate maximum voluntary contractions of the pelvic floor muscle in sportswomen and verify the association with leg stiffness and muscle power, both maximal and submaximal. Methods: The sample consisted of 41 sportswomen between 18 and 42 years of age. Pelvic floor muscle strength was measured by the manometer. The sportswomen were instructed to perform 3 maximum voluntary contractions of the perineum, held for 3 seconds. Maximal and submaximal leg stiffness and muscle power were measured with a force platform, in two conditions: 1st condition was the sub-maximal, double leg hop test, which was performed allowing sportswomen to self-select their preferred frequency and 2nd condition was the maximal double leg hop test, which was performed asking athletes to maximize hop height and minimize contact time on the top of the force platform for 6 consecutive hops. Findings: Maximal and submaximal leg stiffness values increase with increasing age, weight, height, and body mass index, showing positive and significant (p <0.05) or close correlations. There are strong positive correlations between maximal and submaximal leg stiffness (r = 0.759) and between maximal and submaximal muscle power. Maximum voluntary contractions values decrease with increasing leg stiffness: the correlation is significant with maximal leg stiffness. Interpretation: Maximum voluntary contractions values decrease with increasing leg stiffness and increase with increasing muscle power values. If the training program aims to increase muscle power, it may also increase maximum voluntary contractions.
2021
Autores
Schneider, D; Correia, A; de Souza, JM;
Publicação
PROCEEDINGS OF THE 2021 IEEE 24TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN (CSCWD)
Abstract
Citizen engagement in building user-curated narratives of complex or long-lasting news stories has been the key foundation of the design and implementation of the Acropolis virtual environment. Previous user studies have shown, by positive evidence, that this goal can be pragmatically achieved, but the challenge now lies in assessing: a) the extent to which an environment like Acropolis can be used to empower citizens; and b) whether and how the tool could be used to support the work of professional curators. Findings from a focus group study highlighted the tool's potential to engage citizens with news, the usefulness of the environment to build virtual memories, and the convenience of using Acropolis to support professional journalistic work.
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