2020
Authors
Padua, L; Adao, T; Sousa, A; Peres, E; Sousa, JJ;
Publication
REMOTE SENSING
Abstract
2020
Authors
Torres, D; Dias, JP; Restivo, A; Ferreira, HS;
Publication
PROCEEDINGS OF THE 2020 IEEE/ACM 24TH INTERNATIONAL SYMPOSIUM ON DISTRIBUTED SIMULATION AND REAL TIME APPLICATIONS (DS-RT)
Abstract
2020
Authors
Beck, D; Morgado, L; O'Shea, P;
Publication
JOURNAL OF UNIVERSAL COMPUTER SCIENCE
Abstract
Advancing the Held of research in Immersive Learning Environments requires avoiding the pitfalls of previous educational technologies. Studies must consider the actual use of these environments and the context where it occurs, not simply the technocentric perspectives on these environments. This paper provides an overview and analysis of surveys on this topic, in order to map the field and find out which information on actual uses of Immersive Learning Environments are reported, and hence which gaps need to be covered towards a robust, encompassing knowledge on their relationship with learning. Collected accounts of use were clustered via thematic analysis and contrasted with research areas in learning and technology, highlighting the gaps in the field and serving as a blueprint for research agendas on uses of immersive learning environments.
2020
Authors
Teixeira, FB; Moreira, N; Abreu, N; Ferreira, B; Ricardo, M; Campos, R;
Publication
2020 16TH INTERNATIONAL CONFERENCE ON WIRELESS AND MOBILE COMPUTING, NETWORKING AND COMMUNICATIONS (WIMOB)
Abstract
The use of Autonomous Underwater Vehicles (AUVs) is increasingly seen as a cost-effective way to carry out underwater missions. Due to their long endurance and set of sensors onboard, AUVs may collect large amounts of data, in the order of Gbytes, which need to be transferred to shore. State of the art wireless technologies suffer either from low bitrates or limited range. Since surfacing may be unpractical, especially for deep sea operations, long-range underwater data transfer is limited to the use of low bitrate acoustic communications, precluding the timely transmission of large amounts of data. The use of data mules combined with short-range, high bitrate RF or optical communications has been proposed as a solution to overcome the problem.In this paper we describe the implementation and validation of UDMSim, a simulation platform for underwater data muling oriented systems that combines an AUV simulator and the Network Simulator 3 (ns-3). The results presented in this paper show a good match between UDMSim, a theoretical model, and the experimental results obtained by using an underwater testbed when no localization errors exist. When these errors are present, the simulator is able to reproduce the navigation of AUVs that act as data mules, adjust the throughput, and simulate the signal and connection losses that the theoretical model can not predict, but that will occur in reality. UDMSim is made available to the community to support easy and faster evaluation of data muling oriented underwater communications solutions, and enable offline replication of real world experiments. © 2020 IEEE.
2020
Authors
Novotná, L; Martins, I; Moreira, A;
Publication
Foreign Direct Investments
Abstract
2020
Authors
Meneghetti, R; Costa, AS; Miranda, V; Ascari, LB;
Publication
ELECTRIC POWER SYSTEMS RESEARCH
Abstract
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