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Publicações

Publicações por Paulo Martins

2013

Demo: Multi-user virtual world simulator of F-16 aircraft engine mechanical maintenance

Autores
Fernandes, P; Pinheiro, A; Cruz, G; Maia, AM; Morgado, L; Martins, P; Paredes, H; Fonseca, B; Bernardino Lopes, JB; Cravino, J;

Publicação
2013 2ND EXPERIMENT@ INTERNATIONAL CONFERENCE (EXP.AT'13)

Abstract
This demonstration proposal aims to present a 3D multi-user training simulator, developed in the 3D Open Simulator virtual world platform, in order to enable the practice and training of mechanical maintenance for F-16 engines, specifically the installation of a Pratt & Whitney F100 engine in a F-16 aircraft - a process that requires three skilled engine technicians to do a set of cooperative execution tasks. The main purpose of the simulator is to provide trainees and trainers with more opportunities to conduct training, enabling technician training to be enhanced with cooperation and context prior to the training phase with actual physical engines. In this proposal, we describe the architecture of the system and the sample simulation tasks.

2013

Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application

Autores
Cruz, G; Maia, A; Morgado, L; Fonseca, B; Paredes, H; Bessa, F; Rodrigues, C; Martins, P;

Publicação
ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES

Abstract
In this paper, we present the user experience design of Young Europeans for Democracy (YED) serious application. Facing the actually need to support young citizens understanding and participation in Europe, schools have a key role on European studies integration. Accordingly to the growing opportunities of applying technology for training and education, we propose a serious application in a open-source 3D Virtual World environment solution, adopting a problem-based learning approach, role-playing dynamics and group work tasks. The main goal was to design a meaningfully user experience, increasing the students motivation and engagement for learning different knowledge on the topics of European Studies. Some preliminary results are presented, based on participatory observation within the use of the serious application.

2014

Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines

Autores
Pinheiro, A; Fernandes, P; Maia, A; Cruz, G; Pedrosa, D; Fonseca, B; Paredes, H; Martins, P; Morgado, L; Rafael, J;

Publicação
Entertainment Computing

Abstract
Mechanical maintenance of F-16 engines is carried out as a team effort involving 3-4 skilled engine technicians, but the details of its procedures and requisites change constantly, to improve safety, optimize resources, and respond to knowledge learned from field outcomes. This provides a challenge for development of training simulators, since simulated actions risk becoming obsolete rapidly and require costly reimplementation. This paper presents the development of a 3D mechanical maintenance training simulator for this context, using a low-cost simulation platform and a software architecture that separates simulation control from simulation visualization, in view of enabling more agile adaptation of simulators. This specific simulator aims to enable technician training to be enhanced with cooperation and context prior to the training phase with actual physical engines. We provide data in support of the feasibility of this approach, describing the requirements that were identified with the Portuguese Air Force, the overall software architecture of the system, the current stage of the prototype, and the outcomes of the first field tests with users.

2014

Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly

Autores
Paredes, H; Cassola, F; Morgado, L; de Carvalho, F; Ala, S; Cardoso, F; Fonseca, B; Martins, P;

Publicação
COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2014, PT I

Abstract
The combination of the potentialities of the interactive technologies, like exergames and the emerging motion capture devices with the ability of 3D virtual worlds for socialisation and context, can produce a platform to promote the physical activity of its users, which leverages its potential. The OnlineGym is an exploratory project based on an online 3D virtual worlds platform that allows users to interact with the system through the use of a motion capture device. This paper discusses the chosen technological approaches and the preliminary results of the experiments performed with users.

2013

Federation technology and Virtual Worlds for Learning: Research trends and opportunities towards identity federation

Autores
Cruz, G; Costa, A; Martins, P; Goncalves, R; Barroso, J;

Publicação
2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)

Abstract
Currently, Virtual Worlds technology is used for educational purposes in a cross-disciplinary way. However, particularly in formal learning institutions, its widespread adoption is far from being a reality due a broad range of technological challenges. This paper addresses identity federation systems as possible solutions to some of the interoperability, security and user management problems. Our major goal is to present what systems, architectures and standards are standing out, how the research area is moving toward identity federation, and why educational institutions need to address it. We consider identity, privacy, security-assurance, and interoperability as main concerns within our analysis, in order to interconnect digital identities with physical identities, and create a unique federated identity system that can act independently from the service in use. Thus, VWs technologies will be able to scale and evolve independently without compromising user's identity.

2013

Gathering the Users' Needs in the Development of Assistive Technology: A Blind Navigation System Use Case

Autores
Paredes, Hugo; Fernandes, Hugo; Martins, Paulo; Barroso, Joao;

Publicação
Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life - 7th International Conference, UAHCI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part III

Abstract
Assistive technology enables people to achieve independence in the accomplishment of their daily tasks and enhance their quality of life. However, the development os assistive technology does not always follow user needs and expectations, comprising their usability and effectiveness. This paper discusses the design and evaluation strategies for assistive technologies applied to a blind navigation system case study. The research carried out focused on the gathering of user requirements for ensuring enhanced autonomy of blind people in their daily life. The picked requirements were used in an architecture that unifies the benefits of a redundant blind navigation system with a set of services that are provided by daily used information and communication technologies. The system combines guidance, navigation and information gathering, extending traditional aids with realtime knowledge of the surrounding environment to provide an enhanced assistive tool for autonomy of the blinds. Moreover, the developed solution fills the gap of existing solutions that require the users to carry a wide range of devices and, mostly, do not include mechanisms to ensure the autonomy of users in the event of system failure. © 2013 Springer-Verlag Berlin Heidelberg.

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