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Sobre

Sobre

Luis Paulo Reis é Licenciado (1993), Mestre (1995) e Doutor (2003) em Engenharia Eletrotécnica e de Computadores (especializações em Informática Industrial, Inteligência Artificial e Robótica) pela Universidade do Porto. É Professor Associado com nomeação definitiva no Departamento de Sistemas de Informação da Escola de Engenharia da Universidade do Minho em Portugal, diretor do LIACC – Laboratório de Inteligência Artificial e Ciência de Computadores e líder do Grupo de Investigação HMIC – Human-Machine Intelligent Cooperation Group. É membro sénior do IEEE e foi presidente da Sociedade Portuguesa de Robótica (SPR) de 2013 a 2015 sendo atualmente vice-presidente da SPR e APPIA. Nos último 25 anos lecionou cursos Universitários nas áreas dos Sistemas Inteligentes, Robótica Inteligente, Simulação, Software e Jogos Educacionais/Sérios. Foi Investigador principal em mais de 10 projetos de investigação nestas áreas. Orientou 17 Teses de Doutoramento e 95 teses de Mestrado já concluídas nestas áreas e encontra-se a orientar 7 teses de doutoramento. Organizou mais de 50 eventos científicos internacionais e pertenceu ao comité de programa de mais de 250 eventos científicos. É autor de mais de 250 publicações científicas em revistas e conferências internacionais (indexados no SCOPUS e/ou ISI Web of Knowledge).

Tópicos
de interesse
Detalhes

Detalhes

Publicações

2019

Preface

Autores
Costa, AP; Moreira, A; Reis, LP;

Publicação
Advances in Intelligent Systems and Computing

Abstract

2019

An overview of assessing the quality of peer review reports of scientific articles

Autores
Sizo, A; Lino, A; Reis, LP; Rocha, A;

Publicação
International Journal of Information Management

Abstract
Assuring the quality control of publications in the scientific literature is one of the main challenges of the peer review process. Consequently, there has been an increasing demand for computing solutions that will help to maintain the quality of this process. Recently, the use of Artificial Intelligence techniques has been highlighted, applied in the detection of plagiarism, bias, among other functions. The assessment of the reviewer's review has also been considered as important in the process, but, little is known about it, for instance, which techniques have been applied in this assessment or which criteria have been assessed. Therefore, this systematic literature review aims to find evidence regarding the computational approaches that have been used to evaluate reviewers' reports. In order to achieve this, five online databases were selected, from which 72 articles were identified that met the inclusion criteria of this review, all of which have been published since 2000. The result returned 10 relevant studies meeting the evaluation requirements of scientific article reviews. The review revealed that mechanisms to rank review reports according to a score, as well as the word analysis, are the most common tools, and that there is no consensus on quality criteria. The systematic literature review has shown that reviewers’ report assessment is a valid tool for maintaining quality throughout the process. However, it still needs to be further developed if it is to be used as a resource which surpass a single conference or journal, making the peer review process more rigorous and less based on random choice. © 2018 Elsevier Ltd

2019

Boccia game simulator: Serious game adapted for people with disabilities

Autores
Faria, BM; Ribeiro, JD; Paulo Moreira, AP; Reis, LP;

Publicação
EXPERT SYSTEMS

Abstract
Integration in the world of sport is one way for individuals with disabilities or motor disorders to feel more socially integrated, independent, and confident. Boccia is a Paralympic sport, which is increasingly getting more attention around the world. These facts have contributed to the objectives of this work. Including it in the serious games category enables to develop and rehabilitate the cognitive capabilities. The main focus was BC3 classification athletes (users with limited motor characteristics that require the use of an assistive device-a ramp, in this case). This paper describes a realistic Boccia game simulator adapted for people with disabilities that integrates a set of features that includes real physics and social features. These features can be used to enhance the interest of nonpractitioners of the sport and to improve the training conditions. The official Boccia regulation was added to the design of the simulator. The usability and approximation to the reality of the simulator were tested and validated based on the tests performed and data collected via a survey of users with no motor or psychological disorders. Realism and usability rating was almost excellent, and good results were achieved at the assessment of the game experience.

2019

New Knowledge in Information Systems and Technologies - Volume 1, World Conference on Information Systems and Technologies, WorldCIST 2019, Galicia, Spain, 16-19 April, 2019

Autores
Rocha, A; Adeli, H; Reis, LP; Costanzo, S;

Publicação
WorldCIST (1)

Abstract

2019

New Knowledge in Information Systems and Technologies - Volume 2, World Conference on Information Systems and Technologies, WorldCIST 2019, Galicia, Spain, 16-19 April

Autores
Rocha, A; Adeli, H; Reis, LP; Costanzo, S;

Publicação
WorldCIST (2)

Abstract