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Description

Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

The goal of the project is to create a platform of pervasive games, that can transmit educational content in the most opportune moments to students, based on the philosophy “Anytime, anyplace”. Pervasive games extend the gaming world to the surrounding environment, which can be a classroom, the student home or the city where he lives in. It will be developed a platform to automatically generate mobile applications with pervasive games, according to the description made by the teachers themselves, who launch challenges and questions to the students, and that integrates itself with the instruments and educational services that exist in the organizations participating in the project. To test BEACONING, it will be implemented, in 2017, large scale systems in Greece, Turkey, France, Israel and Romania, each one involving hundreds of students and professionals in Europe, assuring both an exploration and a business plan to adopt this platform.

Details

Details

  • Acronym

    BEACONING
  • Start

    01st January 2016
  • Global Budget

    5.902.772,00 €
  • State

    Active
  • End

    31st December 2018
  • Responsible

    António Coelho
  • Financing

    296.562,00 €
    Team
    news
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    Associated Centres

    CSIG

    Centre

    Information Systems and Computer Graphics