Cookies Policy
We use cookies to improve our site and your experience. By continuing to browse our site you accept our cookie policy. Find out More
Close
  • Menu
About

About

Luis Paulo Reis is an Associate Professor at the University of Minho in Portugal and Director of LIACC â?? Artificial Intelligence and Computer Science Laboratory where he also coordinates the Human-Machine Intelligent Cooperation Research Group. He is a IEEE Senior Member and vice-president of both the Portuguese Society for Robotics and the Portuguese Association for Artificial Intelligence. During the last 25 years he has lectured courses, at the University, on Artificial Intelligence, Intelligent Robotics, Multi-Agent Systems, Simulation and Modelling, Educational/Serious Games and Computer Programming. He was principal investigator of more than 10 research projects in those areas. He won more than 50 scientific awards including wining more than 15 RoboCup international competitions and best papers at conferences such as ICEIS, Robotica, IEEE ICARSC and ICAART. He supervised 17 PhD and 95 MSc theses to completion. He organized more than 50 scientific events and belonged to the Program Committee of more than 250 scientific events. He is the author of more than 250 publications in international conferences and journals (indexed at SCOPUS or ISI Web of Knowledge).

Interest
Topics
Details

Details

Publications

2019

Preface

Authors
Costa, AP; Moreira, A; Reis, LP;

Publication
Advances in Intelligent Systems and Computing

Abstract

2019

An overview of assessing the quality of peer review reports of scientific articles

Authors
Sizo, A; Lino, A; Reis, LP; Rocha, A;

Publication
International Journal of Information Management

Abstract
Assuring the quality control of publications in the scientific literature is one of the main challenges of the peer review process. Consequently, there has been an increasing demand for computing solutions that will help to maintain the quality of this process. Recently, the use of Artificial Intelligence techniques has been highlighted, applied in the detection of plagiarism, bias, among other functions. The assessment of the reviewer's review has also been considered as important in the process, but, little is known about it, for instance, which techniques have been applied in this assessment or which criteria have been assessed. Therefore, this systematic literature review aims to find evidence regarding the computational approaches that have been used to evaluate reviewers' reports. In order to achieve this, five online databases were selected, from which 72 articles were identified that met the inclusion criteria of this review, all of which have been published since 2000. The result returned 10 relevant studies meeting the evaluation requirements of scientific article reviews. The review revealed that mechanisms to rank review reports according to a score, as well as the word analysis, are the most common tools, and that there is no consensus on quality criteria. The systematic literature review has shown that reviewers’ report assessment is a valid tool for maintaining quality throughout the process. However, it still needs to be further developed if it is to be used as a resource which surpass a single conference or journal, making the peer review process more rigorous and less based on random choice. © 2018 Elsevier Ltd

2019

Boccia game simulator: Serious game adapted for people with disabilities

Authors
Faria, BM; Ribeiro, JD; Paulo Moreira, AP; Reis, LP;

Publication
EXPERT SYSTEMS

Abstract
Integration in the world of sport is one way for individuals with disabilities or motor disorders to feel more socially integrated, independent, and confident. Boccia is a Paralympic sport, which is increasingly getting more attention around the world. These facts have contributed to the objectives of this work. Including it in the serious games category enables to develop and rehabilitate the cognitive capabilities. The main focus was BC3 classification athletes (users with limited motor characteristics that require the use of an assistive device-a ramp, in this case). This paper describes a realistic Boccia game simulator adapted for people with disabilities that integrates a set of features that includes real physics and social features. These features can be used to enhance the interest of nonpractitioners of the sport and to improve the training conditions. The official Boccia regulation was added to the design of the simulator. The usability and approximation to the reality of the simulator were tested and validated based on the tests performed and data collected via a survey of users with no motor or psychological disorders. Realism and usability rating was almost excellent, and good results were achieved at the assessment of the game experience.

2019

New Knowledge in Information Systems and Technologies - Volume 1, World Conference on Information Systems and Technologies, WorldCIST 2019, Galicia, Spain, 16-19 April, 2019

Authors
Rocha, A; Adeli, H; Reis, LP; Costanzo, S;

Publication
WorldCIST (1)

Abstract

2019

New Knowledge in Information Systems and Technologies - Volume 2, World Conference on Information Systems and Technologies, WorldCIST 2019, Galicia, Spain, 16-19 April

Authors
Rocha, A; Adeli, H; Reis, LP; Costanzo, S;

Publication
WorldCIST (2)

Abstract