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About

About

PhD candidate in computer science carrying out the thesis, under guidance of professors Leonel Morgado and Hugo Paredes, in the area of serious games and virtual environments. Is research topic is the creation of a Framework for sharing choreographies between virtual platforms.

He has worked in several research projects, namely: OnlineGym (3D Virtual Gym); eCompared; StopDepression; NanoStima. He is currently working on the GresBas project, wich aims to create a gamification process i order to reduce energy costs.

He is a life lover and scouting is his great hobby ...

Interest
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Details

Details

  • Name

    Fernando Cassola Marques
  • Cluster

    Computer Science
  • Role

    Research Assistant
  • Since

    29th April 2013
001
Publications

2014

Exploring the usage of 3D virtual worlds and kinect interaction in exergames with elderly

Authors
Paredes, H; Cassola, F; Morgado, L; De Carvalho, F; Ala, S; Cardoso, F; Fonseca, B; Martins, P;

Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
The combination of the potentialities of the interactive technologies, like exergames and the emerging motion capture devices with the ability of 3D virtual worlds for socialisation and context, can produce a platform to promote the physical activity of its users, which leverages its potential. The OnlineGym is an exploratory project based on an online 3D virtual worlds platform that allows users to interact with the system through the use of a motion capture device. This paper discusses the chosen technological approaches and the preliminary results of the experiments performed with users. © 2014 Springer International Publishing.

2014

Online-Gym: A 3D Virtual Gymnasium Using Kinect Interaction

Authors
Cassola, F; Morgado, L; de Carvalho, F; Paredes, H; Fonseca, B; Martins, P;

Publication
Procedia Technology

Abstract

2014

Online-Gym: Multiuser virtual gymnasium using RINIONS and multiple kinect devices

Authors
Cassola, F; Paredes, H; Fonseca, B; Martins, P; Ala, S; Cardoso, F; De Carvalho, F; Morgado, L;

Publication
2014 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014

Abstract
To enhance older citizen's practice of physical exercise, we present the architecture, development, and pilot testing of a multiuser online gymnasium based on Kinect motion capture and OpenSimulator, which aims to enable socialization and supervision of exercise practice without travel requirements. The prototype was tested simultaneously with 4 elders at different locations, providing data on the feasibility of the approach and informing subsequent development and research. © 2014 IEEE.