- prepare a panoramic study on immersive technologies for sports and active aging; - evaluate technological solutions for motion capture and embodiment; - design scalable solutions for natural interaction; - develop algorithms for gesture recognition; - write scientific articles and the fellowship activities report.
Master in informatics engineering/computer science or related field
Minimum profile required
- Master's average above 12/20 points.
- advanced knowledge of programming; - experience in designing and developing software frameworks for natural interaction; - development of immersive solutions;
Since 09 Mar 2022 to 22 Mar 2022
Cluster / Centre
Computer Science / Human-Centered Computing and Information Science